The Red Cross helps people and communities in Canada and around the world in times of need and support them in strengthening their resilience.

Company

Canadian Red Cross

Role

Creative Direction

Mockup image

Project Overview

Younger audiences don’t just want to donate—they want to:

  • Participate

  • Compete

  • Share experiences socially

 

Gaming already had the behavior the Red Cross needed:
👉 engagement, community, and repeat interaction

Challenge

The Canadian Red Cross needed to engage a younger audience who were less responsive to traditional fundraising approaches.

Existing efforts relied on passive donation models, with limited ongoing engagement or cultural relevance for younger demographics.

A person stands in a lit square surrounded by stairs and darkness, creating a striking contrast and a sense of isolation.
A raised hand illuminated by a spotlight in a dark setting, creating a dramatic and symbolic visual effect.
A hand reaches into a beam of light in a dark setting, creating a dramatic and serene contrast. Perfect for themes of hope or introspection.
A person stands in a dark space with glowing, circular light patterns in orange and blue hues, creating a surreal and futuristic vibe.
A glowing orb radiates light above a dark pedestal in a surreal, futuristic setting with streaks of orange and blue light.

System / Platform

Created Cross/Play—a Twitch-based fundraising platform that transformed gaming into a continuous engagement and donation ecosystem.

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Key components:

1. Participation Platform (not just a campaign)

  • Built a system where users could fundraise by streaming and playing

  • Designed for ongoing engagement rather than one-time activation

2. Gaming + Fundraising Integration

  • Connected gameplay with donation mechanics

  • Enabled players and audiences to contribute in real time

3. Identity & Brand System

  • Developed a distinct sub-brand within the Red Cross ecosystem

  • Made the initiative feel native to gaming culture, not institutional

4. Community & Competition Layer

  • Encouraged repeat participation through social dynamics and recognition

  • Designed for shareability and peer-driven growth

5. Digital Experience (UI/UX)

  • Created a cohesive visual and interaction system for the platform

  • Ensured usability across streaming and participation touchpoints

6. Physical Engagement Layer (Merch & Rewards)

  • Extended the experience beyond digital with branded merchandise

  • Reinforced identity and incentivized participation for top contributors

 

Scalability & Growth Model

  • Designed as a repeatable platform that could run beyond a single campaign window

  • Enabled expansion across new audiences, games, and fundraising initiatives

  • Built to grow through community participation rather than paid media alone

 

AI & Future Potential

  • AI-driven content creation for streamers and community assets

  • Personalized engagement journeys based on player behavior

  • Dynamic reward systems tied to participation and donation patterns

 

Outcome

  • Reframed fundraising as an interactive, community-driven experience

  • Successfully engaged a younger demographic through culturally relevant behavior

  • Created a scalable model for participation-based fundraising

  • Extended the Red Cross brand into new digital ecosystems